So I am currently developing a realistic-style horror game and I am attempting to make wood logs without using MeshParts, instead I am using Textures
( Source: PolyHaven ).
The left part is a texture that I downloaded, the middle part is a Basic Part with a texture on it ( ill explain why i do not like it )
And the right part is a Basic Part once again but with a decal
Issues:
The Decal one is very blurred ( so I am not going with that one )
The Texture one is chopped.
Example:
If you are using roblox texture that maybe the reason it’s like that becasue of UV editor. Usally you should try blender and import that texture from polyheaven. If its the result is the same try to moving the texture in the UV editor. So you can get the result your looking for. Also the resultion may be bad.
First go to the shaders tab and go to Principal BSDF click that then use the key option, shift, T it should open your downloads and select the folder from polyheaven
Customize it with Images, StudsPerTile,and whatever Material you like.
then when you want to use the Material, Select the material of the part, then MaterialVariant, and change the number to the Correct MaterialVariant