How can I make a non-mesh part ( basic part ) look clean with a texture on

So I am currently developing a realistic-style horror game and I am attempting to make wood logs without using MeshParts, instead I am using Textures
( Source: PolyHaven ).

Here are the images

The left part is a texture that I downloaded, the middle part is a Basic Part with a texture on it ( ill explain why i do not like it )
And the right part is a Basic Part once again but with a decal

Issues:
The Decal one is very blurred ( so I am not going with that one )
The Texture one is chopped.
Example:


It cuts the Texture

Any way I can fix this?

If you are using roblox texture that maybe the reason it’s like that becasue of UV editor. Usally you should try blender and import that texture from polyheaven. If its the result is the same try to moving the texture in the UV editor. So you can get the result your looking for. Also the resultion may be bad.

the problem is that the texture from polyhaven doesnt go to blender. So thats why studio was my 2nd option

First go to the shaders tab and go to Principal BSDF click that then use the key option, shift, T it should open your downloads and select the folder from polyheaven

You should see something like this


Anyway I will be back mention if it either works or something went work as I am a expert


when i extracted the download, it gave me 3 different images, will this affect it?

Select a image you would like i recommend to select color wood as the other are bump notes

You can create a MaterialVariant.

Customize it with Images, StudsPerTile,and whatever Material you like.
then when you want to use the Material, Select the material of the part, then MaterialVariant, and change the number to the Correct MaterialVariant


Left: Normal Material Right: MaterialVariant


It does kind of work. Just cuts the texture


The texture has to grow/shrink somewhere.

Otherwise you would have to stretch the texture, which you can do using a UV map on a mesh.

(you could also just resize the cylinder so the circumference is a multiple of the texture height) (like at the start of the video)

Thats because you are using a cyclinder.

well, you cant use anything else for wood logs

You Can always set the TilesPerstud lower or turn the Cylinder into a Union.