i am looking for a way to make an anchored part behave like water so unanchored parts can float and players dont necessarily need to swim on it i jmainly need for parts to float and ive searched for possible solutions like putting a water terrain inside of the part butwhen you look inside the part it looks ugly but i wouldnt mind if we could make the terrain invisible and also applying a vector force up but the parts either dont float or end up bouncing a lot and it looks rlly weird, if you could help i would be really thankful : )
You can use the Part to Terrain object. After that go to the part, that you want to flow on the water, go to CustomPhysicalProperties, and change the density to 0.02
what do you mean by using the part to terrain object??
He meaning use the plugin part to terrain
Download the plugin to studio and give it a try and see if that works!!
Ohh but im not trying to fill a part with terrain water and leave it like that because as ive said before it looks ugly when you zoom inside you see the space between the part and the terrain
plugin* yeah yeah I have no idea why I wrote object
Get two parts, make one part smaller than the other, use the Part to Terrain plugin on the smaller object, and overlay it with the bigger part. It should look convincing as long as the bigger part isn’t transparent. Also make sure the bigger part’s CanCollide property is turned off.
i tried that but it doesnt float sadly-