I want to make a part face the same direction that another part is facing
if part1 is facing north-east i want part 2 to face the same way (north-east)
i tried using lookvector but i keep getting errors, i dont have the code(i deleted it bc it didnt work)
I need to do this because i want to make a part face the opposite of what it was facing originally
-so if originally facing north, the script would make it look south
local part = script.Parent --// Part you want to change facing
local part2 = game.Workspace.Part2 --// Part direction you face towards
while wait() do
local negativeX = part2.Orientation.X * -1
local negativeY = (part2.Orientation.Y + 180)
local negativeZ = part2.Orientation.Z * -1
part.Orientation = Vector3.new(negativeX, negativeY, negativeZ)
end
Just go into blender and rotate 180, it’s not worth the hassle to create a whole script just to orientate it the way you desire. It doesn’t take long to rotate something in blender.
When you are setting C0 in your weld, multiply your CFrame with CFrame.Angles(0,180,0), that way it will rotate 180° on Y axis and it will be rotated correctly, then just some offsetting to front and you’re good to go!