How can I make a part float behind my character?

I want to put a sphere behind my character and have it follow the character around, everywhere my character moves to it should move exactly the same way. I tried a WeldConstraint but it makes the sphere get stuck in the character’s torso rather than floating behind him. I tried an AlignPosition constraint but then the sphere falls to the floor. I also tried Anchoring the sphere but then the sphere doesn’t move (and if welded, my character doesn’t move either).

What property am I missing?

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I don’t know why it isn’t working, but another option would be a BodyPosition to position it behind the player.

Try making the sphere massless.

If I’m correct, you have to first do the weld constraint, and then you have to change the position of it.

Thanks all, making the sphere massless and using a weld constraint seems to work.