I want to put a sphere behind my character and have it follow the character around, everywhere my character moves to it should move exactly the same way. I tried a WeldConstraint but it makes the sphere get stuck in the character’s torso rather than floating behind him. I tried an AlignPosition constraint but then the sphere falls to the floor. I also tried Anchoring the sphere but then the sphere doesn’t move (and if welded, my character doesn’t move either).
What property am I missing?