How can i make a physics based parkour game like Untitled Tag Game??
I am supposed to use the roblox default movement (With some modifications of course), or make it from scratch??
And how i would be able to achieve it?
How can i make a physics based parkour game like Untitled Tag Game??
I am supposed to use the roblox default movement (With some modifications of course), or make it from scratch??
And how i would be able to achieve it?
I would like it to be smooth----------
I’m no scripter but I can still answer this to a reasonable degree.
UTG and other parkour games are mostly built from the ground up with very basic foundations of default roblox movement. Momentum and many other mechanics were most likely designed by the scripters of those games.
Going about this would require a deep understanding of the engine’s physics and mathematical capabilities, something that cannot be taught from one reply in the devforum. I recommend you start with smaller physics projects and build onto your knowledge, as parkour games like these require expertise to master.