I am currently animating a plane’s landing gear and to make the front gear be able to turn, I need to operate on a skinned mesh part wire,
Now here’s the issue, I have no idea on how I could weld one bone to a part, and one other to another part, and then let the rest be able to freely move.
I tried having ball joints be connected to everything but the mesh just won’t budge and stays in the same position, don’t know anything else that could work.
How can I achieve this physics based wired mesh?