I have a car/rover like character. How can I make this a player’s character? When I put a humanoid into the character (And make it the startercharacter), it starts acting very strange and the movement is off. How should I approach this?
Change your character’s name to StarterCharacter in StarterPlayer.
I know that much, I said in the post I had tried making it the character but the humanoid messed up the movement.
I don’t know in detail, sorry I haven’t created a character before.
Have you tried setting the humanoid’s PlatformStand Boolean to true? Idk much about custom characters but that should disable their physics behavior(I think)
You should make an invisible part called “HumanoidRootPart”, Weld it, and parent it to the car. The Front Face of the HumanoidRootPart should be relative to the front of the car.
To find which is the front face of your HumanoidRootPart, use a “decal” to identify the side.
I tried this a while ago but for some reason it didn’t work.
Are you making the character invisible and having a car maybe trying to make a mesh with the character invisible to make it look like a car or if your making the character turn in a car I recommend search up how to do that
I somewhat got it to work. I am not going to include a video because I don’t want the character concept to be stolen. Thanks for the help.