How can I make a player's character a car like object?

I have a car/rover like character. How can I make this a player’s character? When I put a humanoid into the character (And make it the startercharacter), it starts acting very strange and the movement is off. How should I approach this?

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Change your character’s name to StarterCharacter in StarterPlayer.

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I know that much, I said in the post I had tried making it the character but the humanoid messed up the movement. :grinning_face_with_smiling_eyes:

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I don’t know in detail, sorry I haven’t created a character before.

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Have you tried setting the humanoid’s PlatformStand Boolean to true? Idk much about custom characters but that should disable their physics behavior(I think)

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You should make an invisible part called “HumanoidRootPart”, Weld it, and parent it to the car. :red_car: The Front Face of the HumanoidRootPart should be relative to the front of the car.

To find which is the front face of your HumanoidRootPart, use a “decal” to identify the side.

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I tried this a while ago but for some reason it didn’t work.

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Are you making the character invisible and having a car maybe trying to make a mesh with the character invisible to make it look like a car or if your making the character turn in a car I recommend search up how to do that

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I somewhat got it to work. I am not going to include a video because I don’t want the character concept to be stolen. Thanks for the help.