is there a way to a script for a remote event detect when the input ended?
Like, i want a function to repeat inside this remote event and just stops when the input that started this event ends.
is there a way to a script for a remote event detect when the input ended?
Like, i want a function to repeat inside this remote event and just stops when the input that started this event ends.
What form of input? Do you mean using UserInputService
to stop a script when an input was released?
like, when the player press E, a remote event with a loop start, when the input end the loop stops