How Can i make a Rope Dangling effect?

i wanted to make a hanging effect where the player continuously dangles around like some dead body with a constant force but It either launches it into the air or it goes back instantly, how do I configure the rope or a force to make it continuously flop around while rotating and going to random places? I’ve tried applying forces but the best I got was this

You could apply a small amount of force at a random time just to keep it moving for a good while.

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Constraints have issues with player Humanoid Physics.
You could try changing the players state (I think I’ve heard the term PlatformStand used) or making them ragdolled.
I searched ‘player hanging from a rope’ and found all these posts and more:
Attempting to use RopeConstraints to swing the player ends up hanging them in mid-air
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Does anyone know how to make a bungee jumping script?
Problem with my web swing control system - #10 by CrazyAlternetive

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Here:

I experimented a little bit and found out that there is a property called AssemblyLinearVelocity and AssemblyAngularVelocity.

These properties are all set to every part and are by default 0,0,0

If you change the AssemblyAngularVelocity and AssemblyLinearVelocity on the humanoidroot part to 10, 0, 5, it will have a continuous motion while not keeping it as fast as you think.

You can mess with the X and Z ones, the Y will probably mess it up, but I didn’t try so you could experiment.

I have had my game run for 280 seconds and it is still decently fast, not increasing in speed.

I am not sure if it will increase over time, but it appears to be a slow process, so it shouldn’t be a big deal.

Last EDIT:

In order for this to work, your character MUST be a ragdoll, or else the same thing in the video will appear

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i gotta ask, what is that background music its fire ive heard it before somewhere

roblox 3008 Friday theme mostly

Platformstanding Doesn’t really do much but i figured out you can use HumanoidState Physics so it cannot move or jump and it somewhat works now

image


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