Hello, I am a beginner scripter, Im making a murder mystery type game and im using a ragdoll script i got off the creator store, I have a lobby that the players spawn in before they are teleported to the map, how do i make it so the script doesn’t activate when the players are inside the lobby so they have the usual break apart death, but ragdoll death when they are teleported to the map if thats even possible? Any help would be appreciated, Thank you.
debounce per player.
char limit
Yes thats definitly possible what you’ll likely want to do is create a part that covers the entire lobby which is anchored
, transparent
and can collide = false
. Then create an if statement
inside the ragdoll script which basically checks to see if the player is currently touching the lobby part or not.
It should come off the back of your script that handles people being inside the game or in the lobby. This way you can tell if they are in the lobby or not without relying on some part.
This being said, I really think it would be beneficial if you learned the basics of coding and work your way up from there.
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