Hello, I’m trying to make a particle emitter emit smoke, and that smoke needs to slowly fade away while the brick its being emitted from keeps the transparency near 0, and the particles farther away from the smoke are closer to 1.
I do not think this is the right topic but to do this you could use Smoke | Documentation - Roblox Creator Hub instead of particles
My apologies, I was about to edit my post with a video of what I am trying to achieve.
The smoke object doesn’t achieve what I want it to do, I’m trying to write a program with Particle Emitters as the main object.
You could write a script that checks when the car makes a sudden rotation of over 120 degrees and then use Smoke
If you click on transparency, you will see a button with three dots appear. Click this.
This will open up a node editor, which will let you change the transparency over the lifetime of the particle.
If you want it to go from completely opaque to completely transparent, just drag the rightmost node all the way up to the top.
I’m working on a script that uses RotVelocity, and it uses a predetermined number to see when the wheel loses friction.
I see, that looks like what I am looking for.
Wow I never noticed that. I only thought you could change colors time.