I have so far made a GUI button that only appear for me, but I do not know what I can do for the GUI button to actually activate a sound by clicking a GUI button and deactivate it by clicking the GUI button again.
Use sound:Play() and sound:Stop() to do this. I recommend you read this: Sound | Documentation - Roblox Creator Hub
I still dont understand it
like what kind of full script do i create
since im not really a scripter but more of a builder
try this:
local bop = false
script.Parent.MouseButton1Down:connect(function()
if bop == false then
soundname:Play()
else
soundname:Stop()
end
end)
is there an id that i have to put somewhere?
nope. Just name the sound “bip” and parent it to the button and do:
“script.Parent.bip” instead of “soundname”. Should work.
Cheers! My first comment to get “solution” on it!
thats helpfull but will the audio be looped?
There is a property for the sound named “Lopped”. Click the checkbox next to the property to have it loop.
Ok thats all i needed, Thanks!
i have a good day
Im clicking the gui button and the sound script isnt working
is there some kind of placement problem or should it be a local script
Does it give you any errors in the output when clicking the button?
Im not seeing any errors when i click the button
should i place a clickdetector?
he buttons don’t need click detectors. Are you using both a local and a server script?
wait should the sound thing be a local script?
the other local script i named “no” is for only me to access the gui
It has always worked for me only on a local script. I suggest you do that.
Okay i made it a local script and when i click it , it plays the audio but when i click it again it just replays the audio
Copy and paste the script as a comment in case you did something wrong.
ive checked and i can send you the picture of the local script, here
I have no idea whats happening but I have an alternative. Try this:
local bop = false
script.Parent.MouseButton1Down:connect(function()
if bop == false then
script.Parent.bip.PlaybackSpeed = 1
else
script.Parent.bip.PlaybackSpeed = 0
end
end)
Well now it just doesnt work at all