Hello! I have this game. I want it to show the match winners. Example: like Epic Minigames:
How I want it to work?
Here is my script:
local status = game.ReplicatedStorage:WaitForChild("Status")
local function loop()
status.Value = "Intermission: 15"
wait(1)
status.Value = "Intermission: 14"
wait(1)
status.Value = "Intermission: 13"
wait(1)
status.Value = "Intermission: 12"
wait(1)
status.Value = "Intermission: 11"
wait(1)
status.Value = "Intermission: 10"
wait(1)
status.Value = "Intermission: 9"
wait(1)
status.Value = "Intermission: 8"
wait(1)
status.Value = "Intermission: 7"
wait(1)
status.Value = "Intermission: 6"
wait(1)
status.Value = "Intermission: 5"
wait(1)
status.Value = "Intermission: 4"
wait(1)
status.Value = "Intermission: 3"
wait(1)
status.Value = "Intermission: 2"
wait(1)
status.Value = "Intermission: 1"
wait(1)
status.Value = "Loading Map..."
wait(2)
local mapDirectory = game.ServerStorage.Maps
local maps = mapDirectory:getChildren()
if #maps == 0 then
print("Maps not found! Selfremoving...")
script:remove()
return
end
local pickedMap = maps[math.random(1, #maps)]
local pickedMapClone = pickedMap:clone()
pickedMapClone.Parent = game.Workspace
pickedMapClone:makeJoints()
pickedMapClone:MoveTo(Vector3.new(42.5, 145.6, 2941.25))
wait(2)
status.Value = "Map loaded: ".. pickedMap.Name
wait(4)
status.Value = "Starting Game"
wait(3)
local plrdrop = game.Workspace.Floor
local walls = workspace.Walls:GetChildren()
for i, v in pairs(game.Players:GetChildren()) do
v.Character:MoveTo(Vector3.new(38, 164.5, 2934.25))
end
status.Value = "Game will start in 10"
wait(1)
status.Value = "Game will start in 9"
wait(1)
status.Value = "Game will start in 8"
wait(1)
status.Value = "Game will start in 7"
wait(1)
status.Value = "Game will start in 6"
wait(1)
status.Value = "Game will start in 5"
wait(1)
status.Value = "Game will start in 4"
wait(1)
status.Value = "Game will start in 3"
wait(1)
status.Value = "Game will start in 2"
wait(1)
status.Value = "Game will start in 1"
wait(1)
plrdrop.Transparency = 1
plrdrop.CanCollide = false
for _, wall in pairs(walls) do
if wall:IsA("Part") then
wall.CanCollide = false
end
end
status.Value = "60"
wait(1)
status.Value = "59"
wait(1)
status.Value = "58"
wait(1)
status.Value = "57"
wait(1)
status.Value = "56"
wait(1)
status.Value = "55"
wait(1)
status.Value = "54"
wait(1)
status.Value = "53"
wait(1)
status.Value = "52"
wait(1)
status.Value = "51"
wait(1)
status.Value = "50"
wait(1)
status.Value = "49"
wait(1)
status.Value = "48"
wait(1)
status.Value = "47"
wait(1)
status.Value = "46"
wait(1)
status.Value = "45"
wait(1)
status.Value = "44"
wait(1)
status.Value = "43"
wait(1)
status.Value = "42"
wait(1)
status.Value = "41"
wait(1)
status.Value = "40"
wait(1)
status.Value = "39"
wait(1)
status.Value = "38"
wait(1)
status.Value = "37"
wait(1)
status.Value = "36"
wait(1)
status.Value = "35"
wait(1)
status.Value = "34"
wait(1)
status.Value = "33"
wait(1)
status.Value = "32"
wait(1)
status.Value = "31"
wait(1)
status.Value = "30"
wait(1)
status.Value = "29"
wait(1)
status.Value = "28"
wait(1)
status.Value = "27"
wait(1)
status.Value = "26"
wait(1)
status.Value = "25"
wait(1)
status.Value = "24"
wait(1)
status.Value = "23"
wait(1)
status.Value = "22"
wait(1)
status.Value = "21"
wait(1)
status.Value = "20"
wait(1)
status.Value = "19"
wait(1)
status.Value = "18"
wait(1)
status.Value = "17"
wait(1)
status.Value = "16"
wait(1)
status.Value = "15"
wait(1)
status.Value = "14"
wait(1)
status.Value = "13"
wait(1)
status.Value = "12"
wait(1)
status.Value = "11"
wait(1)
status.Value = "10"
wait(1)
status.Value = "9"
wait(1)
status.Value = "8"
wait(1)
status.Value = "7"
wait(1)
status.Value = "6"
wait(1)
status.Value = "5"
wait(1)
status.Value = "4"
wait(1)
status.Value = "3"
wait(1)
status.Value = "2"
wait(1)
status.Value = "1"
wait(1)
status.Value = "Time's Up!"
local lander = game.ServerStorage.lander:Clone()
lander.Parent = game.Workspace
pickedMapClone:Destroy()
lander.Transparency = 1
local XP = game.ServerStorage.XP:Clone()
XP.Parent = game.Workspace
XP.Position = Vector3.new(41.5, 138.8, 2943.25)
local function cleanup(thing1, thing2)
thing1:Destroy()
thing2:Destroy()
end
wait(3)
status.Value = "Returning remaining players to lobby..."
wait(3)
for i, v in pairs(game.Players:GetChildren()) do
v:LoadCharacter()
end
plrdrop.CanCollide = true
for _, wall in pairs(walls) do
if wall:IsA("Part") then
wall.CanCollide = true
end
end
return cleanup(XP, lander)
end
while true do loop() end
I know, this is a very long script lol.
I have this map. When the time is up, If there is a/are player(s) on the lander
(the thing that the players will land on when the map disappears), then status.Value
will show the name(s) of the winner(s). It would be very appreciating if you know how to do something like this.