I can’t seem to find anything that explains how this is done, and I think there’s probably other people wondering too.
I was wondering how I can make a basic swinging light? At first I used a free model that was made using a rope constraint and attachments, but it doesn’t give the right effect.
A hanging light would be a pendulum… The rope should always stay straight between the two Attachments. Are you trying to make the rope ‘bend’ while swinging?
Another effect you could do is a HingeConstraint on the whole light model with a solid Part rope. You could put a timed AngularVelocity into the Hinge to keep the assembly swinging back and forth.
I want to create something that will swing slowly and inconsistently. A light doesn’t really swing back and forth like a pendulum. I don’t make a lot of sense I’m sorry.
Edit: I would probably be happy with a slower version of what I already have. I just don’t have a clue how to slow the constraint down…