How can I make a teleporter pad/part but doesn't glitch you if there is a turned off collision part or a sound region

I put the sound region in replicated storage instead of part. But the teleporter pad I use keeps sending me above the platform as some sort of glitch. Perhaps the it is because the part physics.
This is an example: Teleporter Pad Problem. I just don’t know what to do and I am trying to publish it it as fast as possible. my scripter still hasn’t responded and I tried getting help in group recruit but found nothing.

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You can make something that moves the player’s humanoid root part to another place as a teleporter

Kinda Bad Example:

script.Parent.Touched:Conenct(function(hit)
       hit.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace.Noob.HumanoidRootPart.CFrame
end)
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