So for my game, I have a UI with a TextLabel inside of a scrolling frame. I basically just want the scrolling frame’s canvas to resize (so that the scroll bar appears) whenever the text in it goes beyond the available area in the text label. How would I go about doing this? The picture below shows the problem I’m having. The text just gets cut off when it goes beyond it’s allotted area. Also, the text is not scaled.
First set your ScrollingFrame CanvasSize to 0, 0, 0, 0. Then set AutomaticCanvasSize to Y and insert your TextLabel inside the ScrollingFrame, scale it to 1, 0, 1, 0 and set AutomaticSize to Y.
There is probably a better method to do this though.