Hi everyone
I want to make a vault system. I know this involves raycasting, but I’m not good with raycasting. I was curious to know if someone could break down the process of making a system like this for me?
I’m more curious about how I can make the player do a running vault over an object like seen in the video
Any help is appreciated
you would really just have to raycast from the rootpart, and if it finds an instance, raycast from the head. if the head raycast does not return an instance, you and add a body velocity to make the player get over the part. remember to offset the velocity so its just right for your likings. note(check this every time the humanoids sends the jump connection)