Hello fellas!
I am planning to make a Tactical, Realistic FPS Game, and i am a very new scripter and still learning, What i want to achieve is this clip taken from Deadline [PRE-DEMO]:
External MediaYou can see in the video, the viewmodel (or so called “FakeArms”) Actually make contact with the wall and pushes itself back after it touches a collideable wall.
I am using the infamous FE Gun Kit engine for my game, which uses springmodule for viewmodel movement, And my viewmodel clips through the wall when i go near enough, or hit it.
And here is my game:
External MediaAny useful tips, or even a script that would help me achieve my goal will be highly appreciated!
if you want to see a code’s example if you’re planning to help me, Here is the gun engine i am using:
I will be closing this topic if i have achieved my goal, Cheers!