Hello I made a waypoint like this
with a highlight and it worked but it is not visible fart away, if you have any other ways to make a waypoint like this
it would be appreciated thanks
Hello I made a waypoint like this
with a highlight and it worked but it is not visible fart away, if you have any other ways to make a waypoint like this
BillboardGui
s can be set to use pixel sizes and be visible through walls. They make great waypoints.
yes I tried that and it disappears when far even if the max distance is in inf
Have you tried a stationary particle emitter set to an attachment?
Edit: do you want a waypoint that never changes size or one that never de-renders?
the one that never de-renders and never change size if possible
Ok do the particles stay rendered? You could theoretically use scripting to change the size but do they derender?
they get rendered when the players a close and de renders when they are far
Oh. Have you tried putting parts close to the camera that follow the waypoints?
no I did not also idk how to do it
turn on streaming enabled or use a script which makes the parent nill if a client’s character not far
sorry im dumb make a script that makes the parent nil if the player is to close to the way add values to the parts so you can get a better version of the script
first of all ur not dumb lol second of all I think the waypoint will be unvisible if that parent is nill
-_- no Sherlock you need to find out reverse distancing
I found a way turns out you need to disable StreamingEnabled, thanks for the help!
you can fix ths with streaming enabled off
A much better solution would be to put a part in a group, then set the group’s RenderFidelity
to StreamingMesh
. Doing so would avoid the performance hit of not having anything at all get unloaded, while still preserving the element that needs to be seen from far away.
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