How can i make ball rolling physics smoother?

i am making a minigame where you have to roll a ball to the end of a path. In other games it seems to work fine, but when i try to replicate this, the ball doesn’t even budge unless i set density in the physical properties very low and make it massless. but even then, physics get very jittery and delayed, provided by the video.


i had to disable climbing and add a barrier above for it to even be barely playable. What’s even worse is that sometimes physics get so unpredictable, that even standing on the side of the ball will make it roll at high speeds and even fling out of the baseplate. why is it so bad?

Client server replication is the issue. If you set the network owner of the ball to be the player then it should fix it however a hacker could abuse this so you would need to add in an anticheat

You could change the weight of the ball so that it is easier and smoother to roll