Title says it all, how could I go about doing this? I know this is possible, as orange451 did it:
Any ideas?? I’m at a loss here.
2 Likes
Okay, I found a module:
In 2015, I made a place that demoed wrapping GUIs to multiple surfaces . For a potential project, I needed a new version that didn’t have the performance problems of the old one. TIME FOR A REWRITE THEN!
[image]
The main difference between last time and this time is the performance. Adding and removing instances on the fly wasn’t good, and adding new surfaces didn’t exist. All of these have been addressed. Also, they don’t have to be the same size, and can work in any position. No, rotation st…
…but I have no idea how to use it, and how easy it would be to just add it onto a cylinder or mesh. Any ideas??
1 Like
After literal hours of searching and testing, I finally found the “solution”! I found this plugin , and turned it into a module for in-game usage. You can get it here:
I was looking for a solution to my post , and I came across a plugin that does exactly what I wanted. So, I turned it into a module for in-game usage!
Here’s what it looks like in action:
[image]
This is a bad example, but you might be starting to see what you can do with this! You could use it for bullet holes, blood, and more.
The code used to make this example:
Summary local overlayer = require(game:GetService('ReplicatedStorage'):WaitForChild('OverlayModule'))
-- Since sk…
3 Likes
system
(system)
Closed
November 28, 2022, 4:36am
#4
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.