How can I make Bullet Replication without handling it on the Client

I’ve written a bullet physics system previously and I’m curious if it’s possible to handle raycasting on the server. I don’t want to register hitting enemies on the client because this method can be easily exploited by anyone using third party software.

Besides it would also make it easier to add features like Wallbanging, Ricochet, and more.

yeah wrong category buddy move it on