How can I make ceilings not dark on future lighting

What can I use or do with lights to make ceilings of my builds in future lighting not look dark as this really makes it look more ugly than from what I want it to look like and future lighting will also make build look better

You could add light affects to parts to make things brighter. Or increase the world gamma in the lighting section of the explorer window.

I like to use f3x building tools to create ligh blocks that are invisible and I put them on top of my roof! Works very well for me just make sure to anchor them!

I sometimes do the same when my buildings are too dark inside.

Won’t that make insides lighter as well

Make it less bright and put it higher

Also f3x can do Point light spot l if her and flood light. So that it can aim in a direction to on or all area or flat

What can I do about the shadows? All of my walls are sealed and there are still shadows inside of objects

Place small not vett try bright noticeable lights to destroy the shadpws

Sorry about my grammar it isent very good

To turn off shadows and not make it dark do the following steps. (Technology doesn’t matter ex: Future)

View>Properties>Explorer

Then click the part then in the properties search CastShadow then uncheck it if you want it off for that part.

On:
Screen Shot 2020-07-26 at 3.18.40 PM

Off:
Screen Shot 2020-07-26 at 3.19.29 PM

There’s no specific way you can change the softness or harness of a shadow depending on the part yet but you can use this method which will be for your whole game.

View>Properties>Explorer

Explorer>ClickLighting>PropertiesLookUp"ShadowSoftness">ChangeValue (I’d use a decimal/period point before your letter so it’s lower values.

Edit: You could always add a light part.

Turn off global shadows. you can do this by clicking on lighting then un cheak the box that says global shadows.

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