How can I make client-sided ragdolls?

Hi, I am trying to create client sided ragdolls that will give a smooth effect. I am currently using [Updated] Perfect R6 Ragdoll - Easiest Ragdoll System for R6 Avatars - #49 by AshOsro, which I believe is server sided. Can anyone help?

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Have you tried cloning the character and using a fake character to ragdoll?
I would just clone the char, ragdoll it and change the transparency of the current character for the time being.

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I haven’t tried that, but I believe that frequently causes a frame where the dummy disappears completely. Also, spawning a whole new rig with constraints is much more consuming than just changing constraints.

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Are there any games that have achieved this?
Maybe you could use that as reference.

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It depends, if you instantly spawn a new one and change the transparency after, i don’t think there will be time for the player to notice.

Ragdolling the cloned rig would be the exact same process, you just apply the ragdoll to the new rig.

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Just use a Remote Event to fire from the client to ragdoll

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I solved months ago, but thanks!

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