I want to script a script that leaves a trail, but I don’t know where to start.
Example of what I want to create
I want to script a script that leaves a trail, but I don’t know where to start.
Example of what I want to create
Im pretty sure thats using trails, or beams. Im not too sure.
Yes, it’s a Trail.
Upload your footprint texture and set the Texture.Mode to Static.
Looks like they placed the first Attachment in the Torso of the Humanoid and Offset it to be just above the surface of whatever the character is walking on.
You have to make a trail for each foot or leg and get a image of a foot step.
And then the trail will be floating. Clearly.
You need to make a beam below the legs.
A character has a HipHeight setting that sets the player’s body a certain height above whatever it is standing on.
Put the trail in the body as I suggested, no beam or script necessary.
Is it possible to make the trail leave particles? I want to make an NPC leave fire trails when they walk and the fire slowly fades out.
Fire trails coming from the right and left leg of the NPC?
A trail will probably not be the best option because (assuming the trail is anchored to the players feet) if the player jumps then the trail will look like it’s floating. I’m not the best scripter but maybe make a new decal for each footstep on the ground? That might be bad for performance though.
I’m probably misunderstanding, but is this perhaps the kind of thing you would want?
and/or this?
Here’s a proper example of what I mean, credit to Stonksware
https://gyazo.com/c39955c6143d46160fbfa1cfb83e2eee
I see, give me a second please.
The fire could ofc be smaller or deactivated when not moving, just focus on when the NPC walks for now, does that seem to be what you’re wanting?
Can the flames stay on the last stepped position longer?
Like duration time for being there before disappearing?
Exactly what I’m trying to say
Can you make the fire particles get spawned in the red footstep things and then slowly disappear?
I can, yes. Hold on.