ShadowMap:
Future:
I don’t know how to describe the issue I have with this too well, but when it comes to point lights, it just sort of looks like the light sources are visible as unusually bright spots.
Replacing the point light with surface lights in all directions keeps the space on the ground underneath the part dark, even with CastShadow on the part disabled. It also looks strange from a distance.

And spotlights just look the same as a point light: an unwanted bright spot in the center.
I just want a way of uniformly lighting an area with a part that isn’t completely opaque while using the Future lighting technology.