As the title suggests, how would I make my character not climb, but instead walk when going up steep slopes like this?
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Never used the property, but it might have something to do with this.
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MaxSlopeAngle only refers to the slope of which the player walks on. Not what I need, which is the climb angle.
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I found the solution. What I did, was I just added an invisible hitbox on the stairs. It was just a regular part that was serving as a ramp and thus giving me my desired result.
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