How can I make it so that a barrier blocking a level will unlock when that level is reached?

I have ten parts, or barriers, blocking levels I’ve made so that when they aren’t unlocked, people can’t play them. I want to make it so that when a level is unlocked, such as level 3 for example, the corresponding part for level 3 and all the levels before that will show that it’s unlocked with the text I have and allow for a UI to appear when you walk up to it. How can I do this?

you can use localscript check when player level ups and when it reaches the certain level you can unlock it by Uncollide the barrier or something like that to unblock player from going in

and use script to check if player actually reach the certain level that they are in to prevent exploiter
like if player.level < currentlevel.levelrequired then just oof them lol

You can also use collision groups if you want to get advanced.

I did this in a regular script and it works

local player = game.Players.PlayerAdded:Wait()

while wait() do
	if player.leaderstats.Level.Value >= 1 then
		script.Parent.Barrier.CanCollide = false
	end
end

Yeah but it will unlock barrier for other players too, so you have to do it in localscript

local Player = game.Players.LocalPlayer
local leaderstats = Player:WaitForChild('leaderstats')

leaderstats.Level.Changed:Connect(function(v)
	if v >= 1 then 
		workspace.Barrier.CanCollide = false
	end
end)
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Where do I put the local script I wanted to have the script in the level part itself

put it in StarterGui or StarterCharacter
localscript doesn’t work in workspace

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		game.Workspace.Levels["Level 1"].Barrier.Locked.SurfaceGui.Complete.Text = ("Walk up to this level to play.")

I tried this to set the text instead of cancollide and idk why its not working

you have to set cancollide to false to actually make player able to walk through it but you can add this line later

ok Im trying other ways and I think theyre working cause I never actually wanted to make can collide false that was just an example but thank you

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