Basically, how can i make it so a player hears a certain music if they’re in a certain place of the map and another music in another place of the map?
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You could try using a touched event to play the sound or maybe use 3D sound to play it.
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If you don’t have 3D or layered regions that you’re looking to play sound over, another method I would recommend is downcasting for a certain music trigger instead of using Region3. Super inexpensive to run a single raycast downwards from the HumanoidRootPart over a select amount of objects - just don’t make said ray too long. 100-200 studs is enough, maybe even less. If you need to, chain short rays down for music triggers over n
iterations.
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