So I have a morph, which is a part with a mesh inside. I increase size over time, so I increase the meshes size. But when I do this, the collisions mess up. I tried to increase the other parts, such as torso, head, and humanoidrootpart, proportionally, but that just made it so its hard to move around when you are big. Is there a way I can fix this. Also, another problem I have is that when you stand still, the morph shakes a bit. Any help is appreciated.
You can try using MeshParts instead of inserting a mesh inside a part and set the “Collision Fidelity” to Default. See if that solves the collision issue.
The morph may be shaking because the parts are not welded properly. Make sure they do not overlap into one another.
If the problem still persists, then try looking into one of the morphs uploaded in the Tool Box. Search for qualities that make the morph stable, that would greatly help you!
The shaking was because of a too low hip height, but your other solution fixed my problem!
Do you mean that the MeshParts worked?
Yes, it helped me so that the collisions were good.
Wait actually it didn’t work, the meshpart has a box around it which messes things up.
Nevermind it worked! Thank you for your help.