How can I make my NPCs walk around water

I’m using SimplePath module for my pathfinding and I disabled the swimming humanoid state on both client and server side of the NPC, but they still want to jump into the water instead of finding a path.

I have a kill part near the water which has all of it’s cancollide, canquery, etc off and have tried making a collision group that doesn’t collide with nothing

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Sorry I’m not familiar with simple path and don’t know if they have it, but fundamentally you need this

And just set the traversal cost of water to very high so they don’t want to go there.

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Thanks, this was the solution:
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