Currently, this is the shoreline I have built:
I generated this water by creating a huge part and used the part to water plugin
Is it possible to make it look infinite for the player?
Currently, this is the shoreline I have built:
I generated this water by creating a huge part and used the part to water plugin
Is it possible to make it look infinite for the player?
You could use perspective to make it appear as it’s stretching out (and make it look like it is a lot of water)
Although I don’t know how to achieve this in Roblox
Hey!
Try messing with the atmospheres blur effect, that may work!
You could either add more water that goes beyond the players sight, or if that would ruin performance add a part similar colour to the water that continues beyond the actual water to out of sight, or use atmosphere blur or fog to block it.
because you have these outlines itll look weird so youll have to find a way to only have them on the shore instead of the entire body of water
You can make water pretty large and still not affect performance too much. It’s what I’ve done in the past in my Steampunk place.
Adding a Part and matching the Color doesn’t work too well though. Changes in perspective, distance, and lighting direction cause it to show up no matter how close you get the Color, Transparency, and Material.
You can totally just make the water terrain very large, I combine both methods of making the water very large and using a large part.
The water reflectance is 1
My atmospheres density is only 0.35, offset is 0
The colour of the part is the colour of the atmosphere
While this works for me because you can only look at the ocean from the beach, looking at it from any significant height very clearly shows the edge
That’s the issue I was having.
I think my water is absolutely huge. I may have to check it tonight because I’m curious now.
My highest altitude (3 very tall islands, about as close together as the 3 right hand islands in your last picture) is about 700 studs, so…
In a case like that I think ditching the part entirely is the best option and using the atmosphere to be “the water” is better, but then if you want a cool sky gradient you kinda have to 100% rely on a nice skybox instead of using the atmosphere…
properties if youre interested
That sounds pretty good.
I just checked my Terrain water and it was smaller than I expected at 4000 x 3300 studs.
This image is only about 420 studs up from the water surface, at the center of the map.
The problem with using Lighting Atmosphere is that’s a fixed Color which can work if your game is set up with a fixed time of day.
If you have a day/night script then you’d have to script it to change with the script to make the Atmosphere match up with the changing Color of the water at different times.
I made it sort of middle of the road as far as the colour. The result is that during the night the water is noticeably darker than the Atmosphere and during the daylight hours the water is much lighter than the Atmosphere.
Fog, invisible barriers to prevent player from seeing the edge of the world, atmosphere