I want to make my endless skinned mesh sea more beautiful. It is inspired by this topic (@tyridge77’s sea). The texture on his sea looks really good, in contrast to mine.
The issue is that I am not really that familiar with using Blender and texturing in general. I am a scripter and not an artist. This is what I have right now:
I’m not the most talented in this sort with the game engine, however I believe the only possible way to have this effect recreated is with a proper skinned mesh, as with textures you can’t create waves or true detail, you’re not going to get a good looking result just by placing a texture on a flat surface
It appears what the other developer is doing is using a smooth wave texture, but with the normal map on top of it to give it more detail.
I think it’s worth researching the topic a lot more and figuring out what works best or is the easiest for you.
I just find it a bit annoying that all information I have comes from devforum posts, rather than actual Developer Hub documentation. So now I am just guessing that you have to do the texturing in Blender beforehand.
It is not flat, waves are actually emerging as you go further.
If you’re still looking for this, I created this topic that can help with exporting PBR textures from Blender to Roblox: Export PBR textures from Blender (Water)
In my second reply you can see the AssetId’s. You can just use those if you want to.