Hello, I’m working on a game and the UI is fine for computer users but it’s different for mobile users. I have known this issue for a while now but I tried to use the AutoScale lite plugin but that didnt work. Can anyone help?
it’s the bottom left and top right that are an issue, they are text and image buttons/labels
Did you remember to enable the TextScaled
property?
@Jlnxy Yea it’s in properties, if the label is correctly being resized, then the issue is probably that it’s disabled
that’s in properties right? I bet I didnt do that
yea I have TextScaled checked, I never go without it
Is the actual UI fine and only the text is messy or is the entire thing misplaced?
Could it be that the Textlabel is not being resized accordingly? Is it being sized using Scale or Offset, if Offset, change it to scale using AutoScale Lite
And maybe use the other thing AutoScale Lite gives you access to, adding a UiAspctRatioConstraint into the parent of wherever the labels are parented to, although not sure how big of an effect it would do, then it’s probably an issue with the sizing or organization of the labels themselves
the actual ui is ok, the text and images are the ones not where they should be
I’ve tried every button on the plugin and none work
Could you show me the size property of one of the textlabels so I can see how they’re being sized
yeah I can grab one of them for you
this is for the text on the top of the screen
Aha! You’re using Offset, that’s likely related to the issue. You need to convert to scale.
Press the blue icon of AutoScale Lite, click on the label, and press Scale
under Size
on the gui of the plugin, it’ll convert to scale which sizes a gui in respect to the dimensions of the screen
ill test it out and see if you have saved my life lol
Thank you so much lol, that was infact the issue and now its all fixed!
Remember to apply it to the other labels/anything that still uses Offset except for children of ScrollingFrames!
If you have anymore issues don’t be afraid t o make another post!