How can I make my visual effects look better?

I am currently making multiple slashes with a bright light in the middle. However, this looks very very basic. What are some things I can do to make this look more professional and better?
Here is how it look currently:

Make the particles in the bright light move slightly, and add glowing debris flying out.

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The slashes look like they are moving backward, is this intentional?


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It looks a bit like a gif that’s not perfectly looped. It has an abrupt start and stop, do you think you can smooth it out a bit? Add more slashes even when they all seem to fade out.

I second the glowing debris, (you could also have them flying in)

Add some subtle starlike glowes and ambient sparkles. Also could you make it pulsate a bit?

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I love all those ideas.

For the first one, I made the rotation speed backwards, so now the slash looks fixed.

I don’t really understand the second one that well. Do you think you can explain it for someone who just started VFX?

I added the glowing debris, but for some odd reason, no matter the properties on my particles, it never wants to move inwards… I don’t know what the problem is.

Moving inwards in actually really hard to make for VFX beginners.
The part that triggered me the most was that the orb in the middle seemed still and lifeless, while everything else was moving. Give the orb particles a SpreadAngle of 360,360 and a Speed of 0.1 (adjust it to your needs)

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well, that depends on how you achieved the effect, I can better explain it to you if you tell me how you made the slashes.

I literally just added crescents and made them max rot speed, lol.

ok then I think you would just have to mess with the rotation emission and thespeed and the angle.

But if you don’t know what I’m talking about then it doesn’t really matter. :woman_shrugging:

Its probably fixed anyways since you make them go in the other direction.

your particle emitter probably isn’t big enough.

from what I know, in order to achieve this effect, you will need your emitter to be inside of a part. Make the part as big as the area you want your particles to start from.
image
Here are the settings I used, (I could explain it, but I trust this screenshot will suffice)
most of the effect is from the emitter shape category. If your particles are going inward but then start going too far and end up going outwards to the other side, adjust your drag.

The hard part for this strategy is finding the right lifetime (takes a lot of tweaking).

honestly,i would reconmend making the inner light smaller, brighter, and less blury. also, the slashes spinning a a bit basic. if you want an even better light, you could make a sphere in blender and use subdivision surface to make it smoother, shade auto smooth, export to roblox, and add beams in a sphere around it. i have a peice of vfx i made lately…


like i said, make a bunch of beams and wrap those around it. also, use bingus particle pack(its pretty good.)

oh, one more tip, make the slashes brighter, MUCH faster, and add a bit of color change to make them seem more like they are flashing rather than rotating.

That’s pretty cool, is there any special way you used to make the beam wrap around like that?

not necessarily, honestly its pretty tedious. just set the beam’s curve to go around the sphere, and control c + v a bunch.