Hello. I am making an enemy AI that walks around the map, patrolling random areas.
I have modified the player ControlModule to give the player’s movement some inertia.
I was wondering if I can do anything similar with an NPC? When it walks around it takes turns very sharply, which is what I intend to fix with this. Thanks for the help.
i dont know , maybe just adjust the path , it seems like a simpler solution
I’m not sure if this would work, but try turning on
CustomPhysicalProperties for every
BasePart in the NPC and setting the density to somewhere between 0.01 to 0.05.
EDIT: I just tested it, and it seems to work and the only problem I see with this is running into objects since the NPC won’t follow the path exactly due to slight strafing.
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