Hello there!
I’m currently working on a satire survival game and I’m currently wondering how I can make NPC’s attack players within its range? Would I use Magnitude, hitboxes, etc for it?
Hello there!
I’m currently working on a satire survival game and I’m currently wondering how I can make NPC’s attack players within its range? Would I use Magnitude, hitboxes, etc for it?
Wouldn’t that be able to also attack players indirectly? For example, if two players are within a killer’s range and the second player is behind the killer, wouldn’t the player be damaged as well?
You could incorporate a raycast when you’ve got the vector to check for any obstacles
yes, it would damage players behind the killer.
i recommend using a dot product if you intend for the killer to have a “field of view”
this video explains it pretty well:
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