How can I make NPC's attack players within its range?

Hello there!

I’m currently working on a satire survival game and I’m currently wondering how I can make NPC’s attack players within its range? Would I use Magnitude, hitboxes, etc for it?

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Maths is normally the best way to do stuff, check out docs for Vector3 Magnitude

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Wouldn’t that be able to also attack players indirectly? For example, if two players are within a killer’s range and the second player is behind the killer, wouldn’t the player be damaged as well?

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You could incorporate a raycast when you’ve got the vector to check for any obstacles

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yes, it would damage players behind the killer.

i recommend using a dot product if you intend for the killer to have a “field of view”

this video explains it pretty well:

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