I have a model that I put inside the Camera, with a surfacegui. Problem is cause of my lighting, it makes the UI near impossible to read. I’ve tried messing with LightInfluence/Brightness on it, to no avail, as well as tried making a part that blocks the light from getting to the part, but that causes a huge shadow on the floor and just looks off
Please don’t suggest using a viewport. I’ve spent a week now working on this and tried a viewport, and while these would allow for easier lighting control, they do not render SurfaceGui’s, making this effect impossible. The model inside the camera is my only option to achieve this.
Well, you can get the SurfaceGui AbsoluteSize (but make sure you’re scaling it with scale not offset) and then apply it to a ScreenGui, this would make the UI size the same as on the part
Using the SurfaceGui.AbsoluteSize, the black part is the surfaceGui (1,1), the blue part is a 2D frame set to the SurfaceGui.AbsoluteSize. As you can see, there’s parts on the edge that are clipped. I cannot have this, edges needed to be perfectly flush