I’m making a hockey game, and I need to make it so that if a player is hit, they are knocked down, and that’s where the PlatformStand property comes into play. Unfortunately, the behavior of it is extremely weird and unpredictable. The character will either fling upon getting up, or will have a lot of trouble getting up. I’ve tried using BodyGyros and BodyPositions to make it better, but none of them have worked.
What are some ways I can make PlatformStand work better?
Hi human RagDoll is really simple I will link you a video where you can get how to do the human ragdoll in general. then you can modify it as much as you want