Hey, I was wondering How would I make a gui for a plugin.
I don’t wanna create them in the script Can I make them in-studio?
if so how? I tried making the gui parented to the script then cloning the gui to the starter gui but, for some reason it isn’t a valid member of the script.
I also saw other topics about this but, it didn’t work. any help is appreciated.
local ToolBar = plugin:CreateToolbar("Ez Leaderstats")
local ToolBarButton = ToolBar:CreateButton("Insert Leaderstats", "Instert a Leaderstats", "rbxassetid://4458901886")
local LeaderstatsInserted = false
ToolBarButton.ClickableWhenViewportHidden = true
local EzLeaderstatsGuiClone = script.EzLeaderstatsGui
ToolBarButton.Click:Connect(function()
local MainFrame = EzLeaderstatsGuiClone.MainFrame
EzLeaderstatsGuiClone.Parent = game.StarterGui
MainFrame.CreateButton.MouseButton1Click:Connect(function()
end)
end)
That’s right. I figured out this problem myself too a few days ago. When you save the plugin file, it only saves the script that you’re saving, not the objects within it. So, you could set the Gui’s parent to ReplicatedStorage or something like that, and make a variable of it. And when you publish the main plugin you could set the gui’s parent to the main plugin script, and change all the variable paths.
u could use CreateDockWidgetPluginGui
example down below
local Toolbar = plugin:CreateToolbar("EZ Leaderboards")
local LeaderboardButton = Toolbar:CreateButton("Leaderboard", "Instert a Leaderstats", "rbxassetid://649211310", "Leaderboard")
local Opened = false
local LeaderboardWidgetInfo = DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Left,
false,
false,
200,
300,
150,
150
)
local LeaderboardWidget = plugin:CreateDockWidgetPluginGui("Leaderboard", LeaderboardWidgetInfo)
LeaderboardWidget.Title = "Leaderboard"
local LeaderboardGui = script.Parent.LeaderboardGui
LeaderboardGui.Parent = LeaderboardWidget
LeaderboardButton.Click:Connect(function()
if Opened then
LeaderboardWidget.Enabled = false
Opened = false
else
LeaderboardWidget.Enabled = true
Opened = true
end
end)