(Hi I’m new, please tell me what I did wrong posting here)
I want to make a small game with two windows on the same wall, both having a different scene behind them.
The problem is that they collide, and that wouldn’t look the greatest.
I can’t search this up because there isn’t really a term for it or not one that I know of, but I know it’s possible because I’ve seen it in discord servers that I’ve left(a door to an invisible house(though maybe they used a viewportframe))
The best thing that I’m leaning towards is putting the world of the closest window but I doubt that will work
What would be the best way to make this?
Its possible, you just need the settings to be dynamic to each camera because each camera will have a different view. You’ll need to make sets for several cases of views and change them out depending on where the camera is looking at. This is different from where the character is looking at.