How can I make roblox GFX smooth shadows/curves and non-pixelated face?

Hello! I’m thedrea. I like to make GFX but I always have some sort of problem with rendering. I know that nothing is perfect ever but I know there is a way to fix these things since people always make clean GFX without these.

Here is the original GFX:

What am I wanting to fix you may be asking? Well. Firstly the face always goes pixelated. This is something that bugs me a LOT.darkmouth
As you can see it’s all pixelated around the edges. That’s the first thing I want to fix.

Secondly is this.

It looks so odd. It’s not smooth. All I want is smooth curves and shadows.

I have NO idea how to fix this since I only use blender for ROBLOX GFX currently. I only know some features of blender which are the simple things I use for GFX.

I use Blender 2.91 and I render in cycles. I’ll try to reply to any questions in the replies. I appreciate if you help fix this. Thank you.

Have you tried increasing the number of samples it takes to render?

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For the paper, just throw a subsurface modifier on it and crease the edges to 1.

I think I’ve tried that before and it didn’t work, I’ll try again soon today to see.

Okay thanks I’ll try that :slightly_smiling_face:

thats not what he’s talking about, its just on paintrigv3, the shirt and face gets pixelated.

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I believe you are using paintrigv3, it pixelates the textures, there is another rig I use myself called Roblox Rig V4 or here is the download link RobloxRig_V4
it is pretty similar to paintrigv3 but if you are having trouble with it dm me on discord, plixum#0001.
I do not believe there is a way to fix it on paintrigv3 its self but ill keep a look out.

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roblox textures will be pixelated regardless of the rig until the texture is upscaled, you can just take off the bump to decrease the visibility

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If you want to upscale it just use this and put the character texture(s) in it. Then just use the new character textures on the rig/character your using

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Thank you, I’ll try that rig and see how it goes. :slight_smile: