How can I make scrolling credits?

I need help, how can I make scrolling credits like the credits of “The Tall Man” or “Amelia’s Cafe”?

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Can you be more specific? I don’t know those games.

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U could send some pictures for reference (Isnt that a move?)

But if you want simple credits then basicly you are looking for Scrolling frame with UIListLayout.
Then you can add TextLabel and UIList will automaticly space it in Scrolling Frame.

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Like the final credits of Doki Doki Literature Club

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Do you mean like movie credits, credits that move up from the bottom of a screen?

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How can I go about making rolling credits? you can try using tweenservice too

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Yes. I need a little tutorial.

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You could create a ScreenGUI with a Frame and create a TextLabel for each individual credit, then move the Frame up slowly bit by bit.

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So i have to do — script.Parent.Transparency = 1 — (sorry if the script is wrong but its only an example) for every pixel?

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local RS = game:GetService(“RunService”)
local Player = game.Players.LocalPlayer

local CreditsFrame = Player.PlayerGui.Credits.Frame
local Length = 120
local Speed = 0.25
local Position = 0

local function Step(deltaTime)
    Position += deltaTime
    CreditsFrame.Position = UDim2.new(0,0,1+Position*Speed,0)
end

local function CreditsEnd()
    RS:UnbindFromRenderStep(“CutsceneRolling”)
    CreditsFrame.Visible = false
    Position = 0
end

local function CreditsStart()
    CreditsFrame.Position = UDim2.new(0,0,1,0)
    CreditsFrame.Visible = true
    delay(Length, function()
        CreditsEnd()
    end)
    RS:BindToRenderStep(“CutsceneRolling”,  203, Step)
end

Create the objects in PlayerGui at the top (CreditsFrame), then anything under the frame will scroll with the rest of it. The frame size doesnt really matter, but if you use any scale components you should set the size to UDim2.new(1,0,1,0)

Here how to do. Make a frame and inside the frame make a scrolling frame. Then, find ScrollingEnabled and uncheck it, make it disabled. Then copy this script :

If you can’t find ScrollingEnabled then I put the feature

local TweenService = game:GetService("TweenService")

local Credits = script.Parent.Credits

Credits.ScrollingEnabled = false

local Info = TweenInfo.new(20)
local Tween = TweenService:Create(Credits, Info, {CanvasPosition = Vector2.new(0, 300)})

Tween:Play()
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