whenever i use touchended it fires when i move around the part and i am not even leaving it and i want to know how to fix that
touchended is very inconsistent
i suggest you use rejoin3 but that would require more work to get what you want to happen
so i suggest you use :GetTouchingParts() and for each part in that list check if it is a descendant of the player’s character if you find at least one then the entire character is not outside the part otherwise the entire character is
you will have to put this on a loop (runservice.hearbeat of stepped)
is region3 better or :GetTouchingParts?
rejoin3 is like touch so probably wont be good for you, i suggest you use gettouchingparts
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