Hello! How can I make something where when you purchase something (a gamepass), it brings up a Gui saying “Thanks for purchasing”. How can I achieve this?
Thanks! Any help will be appreciated!
Hello! How can I make something where when you purchase something (a gamepass), it brings up a Gui saying “Thanks for purchasing”. How can I achieve this?
Thanks! Any help will be appreciated!
I reccommend searching YouTube videos first if you haven’t alraedy. But, basically what I’d do is when the game pass is bought I would make a gui and make it visible to show the “Thank you for purchasing” and maybe make it disappear after a couple seconds or just add a close button.
Well what do I do to know when it’s purchased? That’s the whole reason why I am asking
Quick question would this be a gui for the gamepass or a touch pad that opens the buy prompt?
So basically I already have the thing done for when you click it the purchase prompt already shows up, but I am asking how can I make it when you PURCHASE the gamepass from that prompt, it pops up a GUI saying “Thanks for purchasing”
Sorry if I didn’t make it clear
Don’t worry it’s okay. It’s my part for not understanding.
Here’s what you’re looking for I think:
3:53 is where you need it.
No, that’s not what I mean at all. I am trying to say when they purchase that one thing, it shows up ONCE after they purchase it, it will never show up again till they purchase a new developer product, for instance a gamepass.
Sorry I don’t think I can help you. From what I understand this is what I would put:
local id = --id
mps.PromptProductPurchaseFinished:Connect(function(player,ido,purchased)
if purchased and ido == id then
--make gui visible
end
end)
Well, good luck then
What is mps supposed to be? You left that out
Sorry I meant market place not the id I accidently thought it was something else so it would be something like:
game:GetService(“MarktetPlaceService”)
Do you mean your gamepass ID??
Sorry I meant mps stands for market place service.
Here you go:
local player = game.Players.LocalPlayer
local ownsGamepass = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId,0)--Change the 0 to the gamepass ID
local frame = player.PlayerGui.PopUpGui.PopUpFrame --Change this to the frame you want to pop up
if ownsGamepass then
frame.Visible = true
end
--[[
Make sure that:
1.The script is in StarterGui
2.That you make a GUI => FRAME => TEXTLABEL
3.Make the textlabel visible and the GUI visible, but the frame invisible
Here's how the script works:
ok so here's how the script works:
At line 1 we get the local player
At line 2 we get the player owning the gamepass
At line 3 we get the frame that will popup
At line 4 we check if the player owns the gamepass
At line 5 we make the Popup frame visible if the player owns the gamepass
At line 6 we end the script
--]]
Test the script in game not in studio, because it might not work in studio.