I’ve been wanting to add stylized fire to my game, which i got satisfying results on Blender, but while i was enchanting it i noticed it’s impossible to export that to Roblox Studio:
After baking the texture, it just gave me an ugly egg with some colors, nothing similar to what i did in Blender:
With that being said, i still want to achieve something stylized. Really unfortunate i can’t use Blender too much, but i really have no idea on how to start making something like that on Studio, which, honestly, is way more simpler than Blender (of course).
Do you guys have any ideas? I want to achieve something similar to that:

2 Likes
Its easier done In editing softwares, a nice free pick is Photopea. Although doing this in blender would need some good knowledge, also the scene your using is completely dark, u can use HDRIs to light up your scene without doing that manually.
To get your model into an editing software without its background, you just need to go to Render > FIlm > (Enable) Transparent
Refer to other Sources too.
Because it seems like your a beginner you might need some practise.
Also for what you doing I think some cartoony lighting will help best.
1 Like
thank you, but how can i export shader nodes to roblox? again as i said in the post i’ve tried baking it and it didn’t give me satisfying results. if it’s not possible to export that to roblox, why would i do it on blender? after all, i’d like the final results on roblox studio
I’m not experienced with blender like that, personally I’ve never found success when exporting a model with textures.
it’s really hard to export something from blender to roblox with shader nodes. baking is REALLY non-efficient when there are too many shaders that affect the model; which is why i’m looking for a solution on Roblox Studio instead of any other software