How can I make it that when a player joins the game a script checks if the player has over a certain amount of money then it makes a part a child of the players left hand
1 Like
Is money
a leaderstat? If so,
game.Players.PlayerAdded:Connect(function(plr) -- listen for player join
if plr.leaderstats.Money.Value >= 100 then -- change to the amount needed
local part = Instance.new("part", plr.Character['']) -- put in the LeftHand name since it varies fronm R6 to R15
end
end)
2 Likes
Ok thank you but were should I put it?
It’s a server script.
Ok
hy now how do I make a particle emmiter go in the players left had
Create an Instance of ParticleEmitter and parent it to the part.
Can you write it because im stupid
game.Players.PlayerAdded:Connect(function(plr) -- listen for player join
if plr.leaderstats.Money.Value >= 100 then -- change to the amount needed
local part = Instance.new("Part", plr.Character['']) -- put in the LeftHand name since it varies fronm R6 to R15
local ParticleEmitter = Instance.new("ParticleEmitter", part)
end
end)
Ok but where does the instance.new find the particle emmiter
What do you mean?
like how does it call the particle like you would have a script say
local particle = game.ServerStorage.eeeeeeeeeee
The name would just be ParticleEmitter
.
Ok so it would not call the particle emitter then