How can I make the animation remains after it ended?

  1. What do you want to achieve?
  • I wanted to make the animations remain as it is after it ended
  1. What is the issue? Include screenshots / videos if possible!
    https://gyazo.com/65d47028d72e33c745c61a36cc026e76
    As you can see here, the arrested animation just play once and it go back normal
  2. What solutions have you tried so far?
    I did look for information in Developer Hub, tried to change the animation priority, loops, etc…
    But none work. Please help me
animation.Ended:Connect(function()
    loopedcuffanimation:Play()
end)

Doesn’t work.

thats literally an example.
you make a looped animation of them being in cuffs and you check when the cuff starting animation ends, then play the looped animation

What I meant is that the animation replay itself over time, and also give me yield which break a bit of my code.

you’re not making sense to me… i mean you make a looped version of them in cuffs IN THE ANIMATION EDITOR; export it as a seperate animation, and play it when the cuff startup animation ends.

1 Like

ooh got it.