I actually accomplished something like this:
To make this effect, I set the Field of View to a really low value (5). I was wondering if there are more ways of having this effect. I am asking it because, when I am using SurfaceGUIs or Textures below the character, this (visual bug?) happens. Most visual stuff also works with a downgrade (for instance shadows) since low FoVs force the camera to be away from the character.
Any ideas on alternative manners to accomplish this?