How can I make the character model not able to sneak into small spaces?

I’m currently working on a mining system where there are bricks about half the size of the player, and I don’t want players to be able to squeeze through a one brick area, but for some reason, this can be done with ease. How can I fix this?

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I don’t make games, but you could put an invisible block to prevent them getting there.

Thank you for the suggestion, but it would probably be complicated to implement. I was thinking that expanding the hitbox is an option maybe, but I’m not really sure how I would do something like this.

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Actually thats about the simplest method.

Show pictures will help us understand better.

if its spaces that are only tight in height you could locally weld a part to the humanoidrootpart that goes up vertically, while that is extremely weird its the best i could think of if u dont want to put invisible walls.